Clucking Hell: Frostbite

Winter is Here in Clucking Hell & there is a Deadly Chill in the Air!

We are excited to announce a major update to Clucking Hell is already being worked on and will be released shortly with further updates in Q1/Q2.

Known as Frostbite”, Clucking Hell fans can look forward to a juicy late Christmas gift from the Fear team with the following features coming late December and early next year:

  • 4 New Hyper Intelligent Enemies deploying devious strategies and team work to take you and your pigs down. We wont be revealing most of the enemies we are bringing in, they will be kept as a secret!
    • Cowabanga A bloated cow, full of deadly acid who blows up causing huge damage when near you
    • Cluckhodler: An all seeing giant chicken eye firing eggs from it's mouth
    • ? (Revealed soon)
    • ? (Revealed soon)
  • A New Winter Map: with exciting new features and effects (31st December)
  • Pegi Rating 12
  • Pegi Rating Violence

Cowabanga Revealed!

cowabanga view 2

He’s a nasty bloated cow, too big to walk normally and he rolls around and is filled full of acidic milk. You best keep away from Cowabangas because they deal lethal acidic damage when they get near you, happy to kamikaze themselves to deal a deadly blow to you and your helpers.

Cowabanga: Abilities

  • Explodes when he gets near you dealing major AOE damage
  • Spews poisonous acidic milk all over the floor
  • Acidic puddles remain and are damaging to step on

Coming Soon

  • All heroes (inc Patrick) will come within a NFT Hero Pack with 2 x Weapons, 1 x Pet and Accessories
  • Patrick: Specializes in guns and mechanical weaponry
  • Lisa: Specializes in ranged projectile weaponry
  • Sebastian: Specializes in melee weaponry

Winter and Frostbite are a pre-cursor to something far greater

The Frostbite expansion is a pre-cursor to a further much bigger update we have been drafting which will see Clucking Hell feature a far more sophisticated upgrade system in both weapons, abilities and additional help.

In terms of the weaponry each NFT hero starts with, it will have a further reaching impact beyond the Frostbite Expansion as follows:

  • Many weapons will be earned with each hero as in-game items based on a combination of your progress and number of enemies downed
  • Many of the big weapons will be able to be minted as NFTs as you achieve certain progress through the game (and paid for with Fear) which will unlock upgradeable weapon trees (they won’t be able to be bought on the open market)
  • Weapons that have further sub upgrades won’t need to be paid for with Fear
  • Weapons will vary based on which hero you will choose to play as and therefore progress will need to be made with each hero to have the opportunity to mint different weapons as NFTs
  • Weapons will be locked to particular heroes, even if you obtain them on a secondary marketplace, you will also need the hero to use them

Clucking Hell will be turning into a very in-depth yet casually playable action survival game that will appeal to the mass market due to its outrageous enemies, animations, traits, and your ability to tackle them or perish trying!

While the current game is very basic, we have been focusing mainly on the tech behind the game to allow single player games to function smoothly as Play to Earn games.

Now starts the major development of the game play itself, the modes available, the highly original animations and visual design!

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